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Working for K2 has inspired me to focus on designing for the web. In late 2016, I enrolled in the Web Design track on Treehouse Learning. This curriculum teaches the fundamentals of HTML, CSS and web-based animation. The examples shown were designs built after completing online courses for this track.
Mobile File Sharing Ideation
UX Learnings & Explorations
In 2014, I began educating myself on the importance of User Experience and it’s role in software design. The work samples in this section are original ideas inspired from books, online resources and apps. This is a work in progress page where new additions will be posted when completed.
Thoughts On Interaction Design | Jon Kolko
Designing with the Mind in Mind | Jeff Johnson
Sketching User Experiences | Saul Greenberg, Bill Buxton, +2
Wireframing Essentials, An Introduction to User Experience Design | Matthew Hamm
Mobile App: Superzaic
Superzaic is an app for the iPad and the iPad mini, developed by Creativity on Tap, LLC. It contains child friendly drawings that can be turned into mosaic art simply by choosing colored shapes and dragging them to the desired spot. Finished masterpieces can be saved in “My Gallery.” Superzaic provides quiet fun for children during those “stay in your seat” times- at a restaurant, on an airplane, in a waiting room, etc.
“Top Pick award in the category of creative art apps for children.” – Fun Educational Apps
Art Asset Production
Mobile App: Poopsweeper
Poopsweeper is an app for the iPhone and Android based hardware, developed by Citizen 12 Studio. Designed especially for kids, this 3D version of Minesweeper takes you to the city park to pick up after some naughty dogs. Recommended for ages 6+.
UI Designer / 3D Artist
2D Splash Screen
Assembly in Unity
FanQuest is a utility app designed to provide sports fans with useful information such as concession locations and stadium services. Unlike other stadium apps, fanQuest will serve as a one stop information source for all professional sports arenas. This project is in the early stages of development with user stories and experience flows coming next.